About the Book
The C++ game developer’s
all-in-one toolkit for creating special effects---featuring tips, tools,
and samples direct from Microsoft!
C++ game developers, here’s everything
you need to deliver ultracool sound, music, cut-scenes, and other special
effects to your games! Created by members of the Microsoft Windows Media
team, this all-in-one toolkit provides the professional-level instruction,
tools, and code to amp up your special-effects programming skills using
Microsoft DirectX® 9, Microsoft DirectShow®, and Windows Media®
technologies. You’ll learn how to add and layer 1-D, 2-D, and 3-D sound
effects; trigger music to changes in the game; capture and edit video;
render video cut-scenes to a background surface in a 3-D scene; stream
media content during a game; compress files; and more. The book offers
easy-to-follow guidelines and insider tips—and the CD-ROM packs multiple
SDKs, sample code, copyright-free music, and loads of reusable special
effects direct from Microsoft’s own game developers!
Related Books
Programming Microsoft® DirectShow®
for Digital Video and Television
Table of Contents
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